TheXboxHub interviews

Crafting Chaos: Blue Manchu on the Making of Wild Bastards

We wanted to find out more about Wild Bastards, ahead of release on Xbox, PlayStation and PC in September. Jon Chey from Blue Manchu was more than happy to sit down for a chat...

Crafting a Legend: Interview with the Makers of Volgarr the Viking II

We reached out to the team at Crazy Viking Studios in hope of finding out more about Volgarr the Viking II, ahead of release on Xbox, PlayStation, Nintendo Switch and PC.

We Never Yield: Unveiling the Secrets of Aerial_Knight’s Sequel

An exclusive interview with the creator behind Aerial_Knight's We Never Yield for Xbox, PlayStation and PC.

Nuts About Guns? We Talk to Squirrel With a Gun’s Game Director

A squirrel with a gun? What could go wrong?

Exclusive Interview – Probing inside the mind behind Read Only Memories: NEURODIVER

What can you expect from Read Only Memories: NEURODIVER? We reached out to developers MidBoss to get the lowdown on their newest title...

Exclusive interview: we put Capybara Games’ nose to the Grindstone

Grindstone is a bloody fantastic (in all senses) puzzle game, where you take the role of Jorj, a dungeon raider and grindstone gatherer, as he chains together similarly coloured ‘creeps’. We had to hold in all that gushing praise, for a moment, when we were offered the chance to interview Dan Vader, director of Grindstone at Capybara Games. Nobody likes a suck-up.

A chat around the fire with Medieval Dynasty makers, Render Cube

You might have noticed that Medieval Dynasty has just arrived for Xbox One players. We took it as an opportunity to tap up Render Cube to see if they fancied sitting round our campfire for a chat about bringing their game to an older generation of consoles. We ate a spit-roasted pig with an apple in the mouth, obviously.

Settling down for an exclusive interview with Coffee Talk Episode 2’s lead writer and narrative designer

It was obvious that the arrival of Coffee Talk Episode 2: Hibiscus & Butterfly would be of interest. We reached out to the team at Toge Productions in hope of finding out more in advance of release of the sequel. Junki, their lead writer and narrative designer was more than happy to chat.

An exclusive interview with Beneath developers and horror maestros, Camel 101

It’s been a banner year for survival horror. One company who is rather happy about this is Camel 101. Their next game is Beneath, which dunks you in the Atlantic Ocean and expects you to survive against Eldritch horrors. We settled down for a chat with Ricardo Cesteiro, the co-founder of Camel 101, so that we could discuss their upcoming chiller.

Hitting the lanes with Zen Studios, the newly rebooted Pinball FX and that Pinball Pass subscription service

If it's pinball you like, it's Zen Studios who are able to get you excited. We wanted to find out more about how the Pinball Pass subscription service came into play, as well as discovering the process behind the creation of Pinball FX as a whole. Zen Studios were more than happy to chat things over

Exclusive interview with the super heroes at PHL Collective as they talk DC’s Justice League Cosmic Chaos

There are many Super Hero games available in the gaming scene, but one of the most intriguing of recent times has been that of DC's Just League Cosmic Chaos. It's a game that we loved, but we wanted to know more and so grabbed the team at PHL Collective for a chat.

Joining the Mile 0 club with Road 96 developers DigixArt

DigixArt could have done anything with their second game in the series, but they were as eager as we were to return to the world they created. It left us with so many questions. Luckily, DigixArt offered up Yoan Fanise, creative director, to satisfy our curiosity surrounding Road 96: Mile 0. 

A soul-searching interview with Jukai Studio, developers of Stray Souls

Stray Souls is the debut game from an independent studio built up of industry veterans, but it’s so self-assured that Jukai Studio feel like they’ve been around for yonks. We wondered whether it was the product of some pact with a devil, so chatted to the game director, Artur Laczkowski to find out.

Chewing the fat with the team behind Peppa Pig: World Adventures, Petoons Studio

What we do have positive feelings about is Peppa Pig: World Adventures and My Friend Peppa Pig, both released by Petoons Studio and published by Outright Games. We’re eager to find out about the sorcery that makes it possible, so we donned some wellies and jumped into a muddy puddle with lead producer David Moral to ask some questions. 

An exclusive interview with Jason Jolley, one of the three creators behind Stolen Realm

You haven’t hit someone with a sword like you will in Stolen Realm. But how did the ragdolling come about? It’s clearly the one question we wanted to ask Jason Jolley who helped to realise Stolen Realm. But we had to surround it with other questions so that we didn’t seem like madmen.

Hitching an exclusive ride with Alex De Nittis, designer of Gigantosaurus: Dino Kart

If you’ve played a karting game on the Xbox, there is a very good chance that Alex De Nittis (and 3DClouds) designed it. 3DClouds and Outright Games have added Gigantosaurus: Dino Kart to that list, and we took the opportunity to green shell Alex De Nittis long enough to chat.

An exclusive interview with the lead game designer of Clash: Artifacts of Chaos, a Zeno Clash sequel

Back on the Xbox 360, we had our asses handed to us repeatedly by the Zeno Clash series. That opportunity has arrived, some ten years after Zeno Clash 2 with the upcoming release of Clash: Artifacts of Chaos. But we had questions: why so long? Why now? And would we get killed repeatedly again?

Exclusive interview with the creatives behind Wales Interactive’s speed-dating FMV, Ten Dates

Having played Ten Dates, we were clearly still in the dating mood, as we took the opportunity to speed-date two of its creative forces: Paul Raschid, the writer-director of Ten Dates, and Charlie Maher, who plays Ryan in the game.

Exclusive interview with Treachery in Beatdown City’s kingpin, Shawn Alexander Allen

Treachery in Beatdown City has gathered a hell of a following, having been featured in publications from LA Times to Paste, so the mash-up clearly works. It raises so many questions, in fact, that we jumped from the top-rope to tackle creator Shawn Alexander Allen and ask him a few questions. 

Exclusive Interview as Digital Eclipse go deep into Atari 50: The Anniversary Celebration

We had the chance to sit down and find out more, throwing some questions at Chris Kohler of Digital Eclipse - they behind the development of Atari 50: The Anniversary Celebration - hoping to understand more as to what was needed in order to make this Atari anniversary such a celebration.

Follow Us On Socials

24,000FansLike
1,671FollowersFollow
4,922FollowersFollow
7,170SubscribersSubscribe

Our current writing team

2836 POSTS23 COMMENTS
1299 POSTS18 COMMENTS
1080 POSTS46 COMMENTS
1025 POSTS0 COMMENTS
426 POSTS2 COMMENTS
117 POSTS0 COMMENTS
82 POSTS0 COMMENTS
79 POSTS4 COMMENTS
24 POSTS0 COMMENTS